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When setting up the demo, a few Joy-Cons disconnected from the console, sending the Switch to its controller resync screen. That problem got much worse over time, as controllers became disconnected less than a minute — sometimes just seconds — apart. After several rounds of resyncs, which culminated in four controllers all desyncing at once, Nintendo representatives cut the Joy-Con portion of the demo short and fast-tracked us along to the smartphone portion of the game. In the moment, Nintendo representatives didn’t have an answer for what the issue was, simply noting that the game was still in development. That’s usually a fair bit of reasoning when demoing a game that’s early in development, but this event took place a little over a week before the game’s launch. |