MrBean wrote:> ued222 wrote:
>> This game needed a deeper system. Weapons don't have additional effects that changed
>> combat and just increase stats. I would have liked going for a more ranged build
>> possibly instead of being forced to go more close combat all the time. I don't
> feel
>> like playing the game again. Not to say it is a bad game but it is lacking in
> replayatability
>> to me and customization which I feel RPGs need. It also is mostly depressing most
>> of the game minus some moments. I don't like some combat elements. It reminds
> me
>> of Nier where I tried to shoot and hack and slash at the same time which I found
>> extremely difficult. I like doing the most amount of damage possible with the
> dog
>> and just find me button mashing.
>
> I agree, the overall gear/inventory was just ... weak. You pick up tons of mats throughout
> the game, skip 80% of the new store inventory, for a random upgrade that never really
> feels like anything changed, sans the sword appearance. I haven't changed any of
> my accessories in ages either.
>
> Really feels like they could have a much better craft/upgrade system. Like they tried,
> and then cut it short due to time/budget, something, and left it half done.
>
> I was at like 250k in gil and like, what the hell am I supposed to do with this?
> Seems like it serves no purpose, except to buy the soundtracks ... which I finally
> started doing, hope this doesn't bite me.
>
> Overall, the game feels more like a walking sim to be honest.
The walking sim is how I felt early on. I don’t mind the story, but they need to take a note from Tales of and provide more areas to explore.