> Because he's the type to just bum rush through a game just to sell it at a semi-highish
> price and get to the next one as fast as possible.
If I truly enjoy the game I will 100% it but ya pretty much true. Besides Resident Evil 4, Dead Space and Kirby there hasn't been anything I wanted to 100% this year and even then with Kirby I couldn't stand to do the extra hard Magalor challenge mini games so i didn't really 100% it.
> Didn't mean to spoil it for you or anyone. Figured if it wasn't story related it
> wasn't a big deal to post. My bad.
Was just curious, not upset :) But yeah I am a little weird about spoilers. Will probably steer clear of this thread for awhile. I hate when I know that any given media has a great twist or an amazing or bad ending, I consider those spoilers haha
Any companies that do mail orders really need to start offering a boxed shipping option. I have had to return so many things to Amazon or Deep Discount because they just toss them in the flimsiest mailer they can and ship it out.
On the other hand, it's a rare occasion I have to contact RightStuf's customer service (and they pretty much always ship in a box).
> F'ing Best Buy ... Deluxe Edition shipped in a bubbler, and the box is jacked up
> - and they're sold out, fun.
So dumb. Reminds me of my friend's Zelda switch OLED. In a box with an air cusion sitting neatly on top. It's either that packagers don't care or don't understand what it means to package an item adequately.
FFXVI is really good so far. I’m already drawn into the story. I prefer the more serious/dark tone, although it’s impossible for me to not laugh when people are riding off to war and giving heroic speeches while riding chocobos.
Another FU to GameStop. Their prebuy bonuses have to be claimed in store. Didn't know this until I got an email late today saying my game is delayed. They truly are the worst. I bet they are all gone, just like the TotK stuff. Frustrating.
> The GameStop employees very obviously were keeping the Diablo pre sell items. I heard
> one of them ask “how much do you think we can sell them for?”
I've probably told this story on here before, but the TL;DR is that I pre-ordered Diablo III with them, stopped by the store after work on the way home the day that it dropped, and they seemed absolutely dumbfounded/annoyed that I was there to pick it up. "We didn't think you were coming in..."
It's 6PM on release day. Why the fudge not? We're not all poopsocks that are going to show up at midnight. Couldn't be that you wanted to flip it on eBay for $300, could it?
I just found out that an FFIX remake is real and happening. That gets me pumped.
I friggin need to finish the OG game. I've mentioned it in this thread before, but I played the first 1/4 or so of the game like 50 times (which was enough to solidify it as one of my favorite games of all time for the world building alone), then played like half of it on my OG PSP 1000, and finally made a big ol' dent in it when it released on Switch before taking an extended break and having no idea what I had to do when I returned to it.
This was the last time I played, from last November:
> Alrighty finally back in the FFIX swing. Just beat the Taharka boss from Ispen’s
> Castle before saving. Gonna finally plow through this thing.
Turns out I wasn't entirely back in the swing haha. Hopefully when I throw it back on sometime this weekend, I won't be completely lost again and will ACTUALLY finally "plow through" that thing.
XVI story and characters are absolutely fantastic, probably some of the best in the entire series. The more mature and dark theme is a welcome addition. Top notch voice acting really helps the story engagement.
While it (so far) isn't the typical weird and complicated story (yet), there's a surprising amount of depth in the history of the people and land that comes through really well in the little snippets of interactive reading through each section (accessible elsewhere as well). Even though it's easily accessible, I do find myself getting some of the background and families mixed up. Has a bit of a Game of Thrones like feel to it. I just keep smiling and noding, hoping it'll click soon, haha.
The fast pace is fun and all, but honestly... Not digging the linear elements nor the action fighting. It's an evolution of XV and all, but I want more turn base or something even closer to X/XII. Just finding that the button mashing is getting a bit old.
Still, it's a damn good game overall (so far)! It absolutely feels like it's going to get continually better and better.
Going to take my time on this game. I am finding it enjoyable though the early side quests aren't great they do get better. I found it odd that some dialogue has no audio but that isn't a major issue and enjoy the inclusion of a library since I didn't get some concepts from the demo as much not that it is important. Combat is proving a bit odd to me square and triangle for magic bursts and lunge while using high DPS cooldown specials seem to be the strategy. Using the dog in combat seems difficult though as I am finding myself just spamming the same directional arrow unless my HP tanks for cure. I know there are timely rings but those seem overpowered.
The dog timely ring is fair game and just avoids another finger smashing session. The combat is fun and all, but I wasn't wanting Devil May Cry. I wouldn't pick this style of combat over others but it's what we got.
Bravely Default, Triangle Strategy and some others are turn based and likely cost a pretty penny to make. Super Mario RPG is coming out to alongside a ton of other turn based RPGs. I am unsure if any of them are Triple A in cost though. I am finding it is going more indie as of late and many of the games only require 10k-1000k to break even nowadays for the genre. I fear the availability of online guides and builds ruin the strategy involved.
This game needed a deeper system. Weapons don't have additional effects that changed combat and just increase stats. I would have liked going for a more ranged build possibly instead of being forced to go more close combat all the time. I don't feel like playing the game again. Not to say it is a bad game but it is lacking in replayatability to me and customization which I feel RPGs need. It also is mostly depressing most of the game minus some moments. I don't like some combat elements. It reminds me of Nier where I tried to shoot and hack and slash at the same time which I found extremely difficult. I like doing the most amount of damage possible with the dog and just find me button mashing.
> This game needed a deeper system. Weapons don't have additional effects that changed
> combat and just increase stats. I would have liked going for a more ranged build
> possibly instead of being forced to go more close combat all the time. I don't feel
> like playing the game again. Not to say it is a bad game but it is lacking in replayatability
> to me and customization which I feel RPGs need. It also is mostly depressing most
> of the game minus some moments. I don't like some combat elements. It reminds me
> of Nier where I tried to shoot and hack and slash at the same time which I found
> extremely difficult. I like doing the most amount of damage possible with the dog
> and just find me button mashing.
I agree, the overall gear/inventory was just ... weak. You pick up tons of mats throughout the game, skip 80% of the new store inventory, for a random upgrade that never really feels like anything changed, sans the sword appearance. I haven't changed any of my accessories in ages either.
Really feels like they could have a much better craft/upgrade system. Like they tried, and then cut it short due to time/budget, something, and left it half done.
I was at like 250k in gil and like, what the hell am I supposed to do with this? Seems like it serves no purpose, except to buy the soundtracks ... which I finally started doing, hope this doesn't bite me.
Overall, the game feels more like a walking sim to be honest.
I was cautiously excited about this until the preview that came out a few days ago. The game presents too little of the story content, and you need to pay to progress through the chapters at a decent rate, after the "honeymoon period" at the start of the game.
49 hours into XVI. Feels like I'm nearing the end (just collected my last power, all side quests and hunts completed up to this point). As expected, story went a little into the deep end but honestly not bad. The overall story, acting, character development has been surprisingly good. I'm actually really interested to see how they conclude the story and the reasoning/drive behind the main antagonist.
My biggest gripe is that the combat is just so insanely repetitive at this point with no real creativity or fun anymore.
Still, enjoying the game. Looking forward to wrapping. Haven't looked at the trophies yet, not sure if Plat is insane or not. Honestly I just hope there's some kind of end game big challenges in store.
Getting the urge to go finally play the Zodiac Age.
I just fought very early boss marboro man plant guy- the music is great. If this is the boss combat song I’m psyched to continue. It feels very generic ARPG excepting the clearly FF music. I definitely prefer ys IX gameplay.
I’m just really getting into it and… it’s very boring. I like the music and… the … music. Gameplay is very shallow, feels like a boss fighting game with walking in between. Only 4 hours in and not understanding how this met acclaim yet 15 got trashed. It makes me want to shelve it and put the time into XIV instead. And I just may.
Playing FFXII correctly feels like playing all characters in an mmo with no noobs that stand in fire. You can setup how the heals are done and when / which status effects are removed, which DPS is used, who they focus etc. it feels really well done but you definitely have to commit to understanding and setting it up. I know other games have tried this but it just looks and feels perfected here.
Been playing XIV since the 2.0 beta with the wife, we find it pretty easy on our time and no worse than other games unless you let it be (it can be more time consuming than playing Cat Quest in co-op for instance).
How on Earth are they going to do a decent remake of IX when VII is going to take half a century to finish? I'm worried this is going to be like the FF8 Remastered release, where they AI-upscale some textures and squeeze it into an under-optimized PC port.
So I'm guessing 9 will be a game "remade" with graphics on par with about Final Fantasy Crystal Chronicles on Gamecube and not Final Fantasy VII Remake.
I would rather they turn that 9 upside down and remake 6 from scratch. (it was 6 for PS1, originally known to North America as 3 for Super Nintendo) I'm wondering why they never did it. Are they afraid it won't sell well enough when the word of mouth would be they're remaking one of the greatest Final Fantasys of all time that several generations of gamers never played? I find that hard to believe. Instead the ones that were already developed in 3D are the only ones to get any love.