benstylus wrote:> Staraang wrote:
>> I’m thinking of a Backbone or Kishi to play these games. People lug around a
> Switch
>> and Steam Deck on top of their phone. Now you’d only have to take the controller
>> with you. I also wouldn’t be surprised if Apple or an authorized third party
> released
>> an official controller.
>>
>> The headline here really is that a mobile chip is able to run AAA games natively.
>> That’s unprecedented and is potentially a big deal in the years to come.
>
> Unless Apple is going to throw a whole lot of money at publishers, I don't know how
> many are going to want to take the time and effort to port AAA titles to IOS.
>
> Partly because of the controller thing (virtual buttons on the touch screen are terrible
> and your hands obscure parts of the screen, separate controller is a potential alternative
> but may be cumbersome).
>
> Also partly because storage. The top end model will have 512 GB, the base model only
> 128 (significantly less after the OS and pre-installed apps). RE4 Remake was 67GB.
> Death Stranding was 55GB.
> And with all the other stuff people put on their phones, that's going to become a
> big issue real fast.
>
> Also partly because pricing. Are people really going to pay $70 for a game in the
> app store to play on their phone? Does the app store have regular sales like Steam?
> Heck at least with steam you can play it in the big screen via your computer or
> the small screen via the Steam Deck. Is there any flexibility in the Apple model
> or is it phone screen or bust?
>
>
Obviously just my opinion but I think publishers will in fact be porting games over in greater numbers. Apple has a huge user base which would be attractive to any developer especially if it exposes their products to a new audience. Developers are attracted to Apple’s huge user base. I don’t think it’ll be overnight. But two or three years from now I could see console-level gaming having a significantly greater presence on iPhone. One of the advantages that Apple has is designing more advanced chips every year which means their devices become increasingly capable of handling the demands of these games. Console manufacturers update their hardware only once every several years.
Storage has been upped to a max of 1 TB. Granted I think in practical terms storage could pose an issue since it’s not dedicated for games like on consoles.
I think the screen size is not as big of a deal as people are making it. People are associating “phone screen” with being tiny. When in fact many portable devices have comparable screens. Take our examples of the Switch (6.2 in) and the Steam Deck (7 in). Is this really so far off the iPhone 15 Pro (6.1 in) and iPhone 15 Pro Max (6.7 in)? Not to mention people have played on far smaller portable console screens for ages.
App Store does have sales. Nothing to stop Apple from adopting a model similar to Steam. Games actually make up a huge part of App Store revenue but I’ve never really cared much since it’s all mobile games which I don’t care that much about. But if they’re going to bring console games on there I know I’d be interested.
Don’t get me wrong, Apple isn’t disrupting gaming today. But achieving this level of gaming with a mobile chip is not a small feat.