Yoshi wrote:> benstylus wrote:
>> Yoshi wrote:
> |>> Nintendo’s ability to sell overpriced goods through artificial scarcity is
> impressive
> |>> in an evil genius way.
>>
>> So evil that they haven't mentioned even once that it is a limited release, and
> somehow
>> everyone understood the message anyway.
>>
>> They are talking straight into your mind with the 5G
>>
>>
>>
>
> That's the artificial part. They had to have known they weren't initially shipping
> enough copies to meet demand. It's not the same method as with Mario 3D All-Stars,
> but it's the same overall strategy.
Did they? Maybe they thought people had wised up and would wait for the inevitable trilogy version.
Or they could have thought, "Hey $40 for one game is a bit steep when the Trilogy is still available on Wii U for $20 digitally" and so they were hedging their bets. Seeing how well it performed before committing to a massive overproduction of carts which would sit in warehouses and on store shelves forever.
They could also have been betting on a backlash of people angry about Prime Remastered being released with zero new info about Prime 4, not even a mention of whether it's still even in development.
Maybe Metroid Dread wasn't as successful saleswise as they had hoped, so they are being careful with the Metroid IP.
Or maybe they thought by releasing the digital one first, there wouldn't be nearly such a demand for the physical version.
Next guess? It's a throwaway stopgap release. They didn't make a lot because they didn't expect a lot from a simple remaster that isn't a Wii U exclusive.
Lower physical numbers could also just be part of their overall strategy to nudge people more towards digital.
Nintendo doesn't tend to drive up artificial demand for their standard edition releases. (If you want to make an argument about their LE versions that are Nintendo store exclusives, that's a different story altogether).
The most likely scenario is that Nintendo misjudged the demand because their time from announcement to release didn't give them the ability to properly gauge it. By the time the Nintendo Direct announcement happened, the first run would have already been made and on the boat to the US. You didn't see people crapping themselves shortly after release for Fire Emblem being out of stock, or Mario Odyssey, or Smash Bros. Ultimate, etc. because they all had intensive marketing campaigns around them.
The only non-LE I can think of on Switch that had that kind of trouble was Ring Fit, and that was right before Christmas 2019 when it was also impossible to find a Switch.
I can guarantee you Nintendo would rather consumers be able to buy the games they want at retail rather than having to go through scalpers. It's not like Nintendo owns a huge stake in eBay and is profiting from all the resales.