Archer wrote:> Shane12m wrote:
>> So far my impression:
>>
>> The land combat early on (level 5) feels like a generic shooter with nothing interesting
>> about it. At least with the VATS there was something unique there and with Skyrim
>> you had a shield to block or magic to heal. Maybe it’s meant to be this way
> to
>> create major sense of growth?
>>
>> Ship combat is frenetic and frustrating but I have not spent time doing any modifying
>> or upgrading yet so I can see the potential for it to get better especially when
>> I improve turn speed
>
> The starting ship is a piece of crap. Ship combat gets way better when you have a
> decent ship. You can get some good free ones early. I completed a quest a line for
> one of the factions (rangers), and they give you a top tier ship. Its ridiculous
> how powerful it is and that you can get it so early.
>
> But yeah, the gun combat feels very generic Ubi shooter (watch dogs, any of the tom
> clancy trash) and little like Cyberpunk 2077. Just generic open world shooter combat.
> The jump pack does nothing for combat at all. It does get somewhat better when you
> get better guns after you go to higher level areas. And there is a story thing that
> happens fairly early on in the main story line that opens up other options for combat.
> I haven't tried melee yet, but I can't image its very good. Trying to rush close
> enough to enemies who are shooting you is probably not good for staying alive.
Cool cool, I’ll give it a bit more time. Is it pretty natural/easy to find the different factions? The first one was super natural and the main story led you to it