Bleed_DukeBlue wrote:> Despite all the hate for Redfall, I decided to see for myself. I'm halfway through
> it, and it's actually pretty fun. I haven't encountered any bugs except for one
> (I got stuck on a rock, but I fast-traveled somewhere else and then back, and I didn't
> experience any more problems after that.) The story is nothing special, but it's
> fine. The graphics are not the best, but they're also fine. The gameplay's pretty
> solid--that aspect I'm enjoying almost as much as I enjoyed Deathloop. I like the
> looter-shooter aspect of this. The only really disappointing part for me is that
> there's no matchmaking for co-op. I wouldn't pay $70 for this, but it's actually
> pretty nice as a Game Pass game.
That's good, at the end of the day MS needed a home run, this clearly was not it and it's also not going to generate enough new GP subs to make the game worth it. That is kind of the problem with the GP model. games will have to generate enough new subscriptions to make it viable and something more then one month subs... something substantial like at least 6 months. The money GP generates needs to out pace the cost of games being developed. Sony's model seems to be working well, the game generates and in many cases makes it's money back and then some then heads into the service to add value there. People get to play a game that they would not have bought in the first place and in some cases where called far generates money through micro transactions. Sony tends to produce more polished/finished games, they don't have the added pressure of getting the game on a service to keep subs up or generate new ones. It just pisses me off that MS has everything they need to put out polished game after polished game and don't. Star Field needs to be a homerun for MS.. It's never a good thing when Phil Spencer comes out and apologizes for the state Red Fall is in. Sad thing is he should have played it and stopped it from releasing until it was ready.