Bayonetta 3
This game took a long time to come out, and in a recent episode of
What Happend? by Matt McMuscles it's explained how development change. At one point the game was supposed to be open world, or at least much more open, before Nintendo had Platinum scale things down. I can see this, as much of the game is spent in larger areas. My guess is the scale back came from a lack of stuff to do in those areas...and that's still true.
It was a problem I had with 'Bayonetta 2' and it's still present here, but worse. These large areas are more like circles with collectibles, and not much else. I feel like I spent much of my 8-ish hour playtime (almost double that because the clock keeps ticking when you're in the menus or paused) not quite running fast enough around looking for collectibles and getting to the next open section. There are still corridors like the first two games too. My chief complaint among those was the game felt empty. The world is ending, again, but there's, like seven total characters. Sure, in '3' you get to see a few NPCs in a couple of areas, but they don't move and can't be interacted with. The whole game ends up feeling like these open areas, and it can be boring. Minor characters also take a big back seat. Rodin is in the opening cutscenes, but then only in his bar/shop and doesn't say anything. He plays no other role in the game, not even in cutscenes until the very, very end.
Blandness carries over to the cosmetics too. Sure, you can unlock any outfit the other Bayonettas wear, but none of them are great in my opinion. Each has a good amount of palette swaps, but there are no special outfits or Nintendo outfits this time around. There isn't even amiibo support! Maybe that should have been expected since 'Bayonetta 3' didn't get an amiibo like the first two, but it's still really disappointing.
The story is ridiculous and borderline nonsensical more so than the first two games. It "comes together" in the end, but who really cares. I always feel like the devs have all this plot and lore they make these games around, but don't bother sharing them anywhere in the game for some reason. One odd thing to note is that the sound mixing isn't great. I never use subtitles unless it's in a language I can't read/understand, but here, especially the main antagonist, their speech is almost impossible to understand. It's in English. Words can be made out. But it's softer and mumbled. I had to turn on subtitles. Jennifer Hale does a good job stepping in to voice Bayonetta. I barely noticed the difference, though there is a slight one.
Combat is mostly the same from past games, which is good, but infernal demons play a much larger role. You can "equip" three and when their meter is full, they battle as small kaiju. Throughout the game they also act as vehicle sections or to solve environmental puzzles. It's interesting, but they're all clumsy. The couple actual kaiju battles are slow as molasses. Either way, you end up leaning on the demons in battle because they can do more damage. However, without the aid of an item late in the game, Bayonetta must stand still while controlling them. Viola, the new playable character, can move around, but her demon uses her sword, so she's less powerful during this time. Viola in general is an okay addition, but you activate her Witch Time by blocking. Or maybe more like countering? Either way, it's hard to pull off the timing once again because of my other chief complaint of the series: how flashy it is. Yes, it is really, really easy to lose track of what's going on depending on the amount of enemies and what kind of enemies. Taller enemies force the camera higher, pushing Bayonetta or Viola to the bottom of the frame. Sparks and flash run amok, and trying to keep track of enemy attacks or signaled attacks can be difficult. But the bigger problem is that using the demons really slows down the flow of gameplay. It's the same, but it's different. To circle back around to enemies, overall design is excellent as usual, but the variety is lacking.
Then there's Jeanne's 'Elevator Action' inspired "stealth" missions, which aren't great. Round it out with suspect platforming, the previous irritations I had with the series and the lack of flow introduced by a greater implementation of the demons, and 'Bayonetta 3' is disappointing. It was already a series I wish I liked more than I did, but I'm really bummed.