Teenage Mutant Ninja Turtles: Shredder's Revenge
Thank you Game Pass for satiating my need for this game until the physical release in a couple months time. Man, did the devs do a great job balancing the feel of the original arcade games yet making it feel fresh at the same time. There's not a lot of surprise here, you know exactly what you're getting, but it is pretty fantastic. On the normal difficulty, the game is quite easy, and pizzas are strategically placed for when you absolutely need one. There's a lot of moves, and control is tight. Sure, there's still some arcade pitfalls, like unannounced enemies ramming you from off-screen, but you don't take as much damage as an arcade game either. The game is beatable in one sitting, and there's only two modes, which are essentially the same mode, but these games are meant to be played multiple times and with friends. Which is good, because I found all the secrets and completed almost all the challenges in my first playthrough. A special shout-out to the soundtrack. The songs are fantastic, both the remixes and original, vocal tracks. I was going to wait until this hits retail here, but the Japanese physical release is in English, and for the same price, comes with an acrylic action scene standee of the four Turtles and the soundtrack on CD. Worth it for the CD.
Star Wars: The Force Unleashed
The 'Obi-Wan' show has me in a 'Star Wars' mood, but I couldn't bring myself to buy the 'Obi-Wan' game for the original Xbox. I've played this game on Xbox 360 and PSP, but not yet on Wii. Damn, it is good. The story is simple, but engaging, and Sam Whitmer is excellent as always. Yes, about half the environments are reused and, yes, the level design is simple. And also, yes, there's basically one enemy with a light and heavy form per area with the exception of the end of the game. But you know what? It didn't matter all that much, because the game is just fun. The main reason for this is the game is expertly paced in how it rewards upgrades and new outfits. Again, yes, the game is also short, so it's not like it would get that boring that quickly anyway, but progression is still important and it's nailed here. Starkiller gradually gets strongly in accordance to the story, and you really feel like a badass tearing through enemies by swinging the Wiimote. The game is just fun, and dirt cheap. If the PSP version didn't have the extra legacy levels, this would be the best version of this game, because despite the waggle, the game plays great.
Star Wars: The Force Unleashed II
Which makes this sequel something of a conundrum. It's well documented that LucasArts did not give enough time for this sequel to be made, and it's felt. TFUII on Wii is also made by a different developer than the first game (Krome for TFU and Red Fly for TFUII), and feels different because of it.
Many changes were made to the control of both Starkiller and the camera, and while the changes do make sense, I can't tell if they're better. Camera control was moved from the D-Pad to the Plus and Minus buttons, further down the Wiimote, so the camera is a little harder to maneuver. Most Force powers were moved to the D-Pad, and it's...ok. At times, when sliding my finger, I'd accidentally activate Force Rage instead of Force Sight or Force Dash. Speaking of Force Rage, it's exclusive to the Wii version. Fill a meter, activate it, cursor over some enemies, and Rage auto-kills them, even the mechs. It makes an easy game even easier. The biggest change is that the standard lightsaber attack was moved the either A or B depending on your choice (it swaps with "jump"). Some more special attacks are still executed by swinging the Wiimote, but this change takes the most fun aspect of the combat away and makes it more a button-masher. Using Force Grip also feels neutered in the control changes. XP gained is also low compared to the amount of skills and skill levels on offer, and as such, it's impossible to have a highly upgraded Starkiller by the end. Thus, the feeling of being a badass, or "unleashed" is quite diminished in TFUII.
As for the story, I think it's the best it could be under the reported three weeks the writer had to do it all. The Wii's version, though, does have additional story elements, for the better. There's also less crystals both for color and upgrades, and less interesting costumes. One cool thing is that some releases, including the one I have, included a mini comic from Dark Horse the acts as an interlude to a popular character that makes an appearance in this game. For the inevitable Switch port, I hope they digitize this comic and include it with the game (though I'd immensely welcome another physical version if Disney allows it!). Whenever they finally announce this for Switch, and do a dual pack (take that LRG single releases!), I'll probably get it. These games do look good on the Wii, but a cleaner version would be nice. This game is even shorter than its predecessor (took me 4.5 hours with almost everything collectible found) but it is also cheap, and I recommend it for 'Star Wars' fans.