Frank wrote:> I feel like it made more sense in the late 2000s and early 2010s. Digital marketplaces
> like the eShop, PSN, XBL were still in their infancy stages, and many still had their
> consoles disconnected from the Internet. Hell, the 360 didn't even originally launch
> with wi-fi capabilities. Having Physical Digital games in physical retail enviornments
> made sense, as it provided a way for customers to transition and gain exposure to
> digital games and digital storefronts.
>
> Nowadays, almost everyone in the gaming space is fully aware of digital games and
> their marketplaces, with many of them even switching to full digital. I feel like
> the biggest draw of digital gaming is the instant access, which is lost when purchasing
> these Physical Digitals.
>
> The one case I can see Physical Digital being useful in the 2020s is just the fact
> that it increases the availability of some lesser known titles. This does allow games,
> that were previously digital-only, access to a physical store SKU. The issue I see
> is that most of these Physical Digital games are shovelware. If quality digital-only
> games were being released this way, it would make more sense, given those games'
> best shot at physical is typically a limited print release.
>
>
Only other reason I can think of is for having something physical to wrap for gifting.