brian9824 wrote:> Archer wrote:
>> I'm reading the massive patch notes for the season update. And I can not believe
>> how dumb these devs are. I'm not even going to bother checking out the season
> now.
>>
>>
>
> I glanced at them and didn't see anything to crazy, looks like a few changes to the
> most OP build interactions mostly, didn't see many nerfs, and saw lots of improvements,
> but they are still lacking in some important QOL and balance issues.
>
> What part of the patch notes did you think were dumb out of curiosity?
I mean, did you really read the patch notes? Everything was nerfed. They clearly have no idea how to address the balance issues in the game. Nor do they understand why people think the older games are fun to play.
Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind).
World Tier IV Example (this means far less xp for killing things in dungeons and the open world):
If the player’s Level is below 75, the monster’s Level is 75.
If the player’s Level is 76-80, the monster Level is 75.
If the player’s Level is 81, the monster’s Level is 76.
If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5). A.K.A. No reason to kill anything in the open world now. Because you'll get 25% less experience for your effort.
We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player. (this is a major nerf to xp gains for NM dungeons after they finally gave us a buff to them to make them worth playing)
Pre-Season of the Malignant bonuses:
1 Level higher: +15%.
2 Levels higher: +20%.
3+ Levels higher: +25%.
Post-Season of the Malignant:
1.5% bonus per Level up to 10 Levels.
Ex:
+1 level: +1.5%.
+2 levels: +3%.
+10 levels: +15%.
So when you ran a NM dungeon 3 levels above you or 20 levels above you, you were getting a 25% increase. Now 3 levels above you has gone from 25% to 4.5%. WTF. And now a 10 level higher is only 15% increase. Why not just drop WT5 with higher level monsters and a higher XP gain across the board. Like what in the actual fudge is their thought process on this stuff. Its anti player, anti fun, anti progression. No one wants to grind this game out for hundreds of hours because the loot is so bad. And there is so much down time between combat. So they decided to make level progression slower?
The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
First they buff the drops, then walk them back because people were getting "too good of drops". Then they increase the cost of the only chest that is worth your time. Instead of making all the other chests viable to open.
Removed a 20% chance to drop extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide. - Why? Instead of fixing how crapty the loot dropping system is they are just removing the places you can get extra drops from.
Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
All builds with a weapon stat were just cut down by 25%. Meaning all your damage just got nered across the board on every build of every class. Because of course everyone stacks their main damage stat on their weapon for the buff.
Cooldown Reductions: Reduced by ~30% - All builds are now back to being resource management time sinks in late game. Even after farming to target those affixes to reduce your cooldowns so you can use your skills without having to wait so long. Well, not anymore.
The real kicker is in how dumb they are though is this:
Critical Strike Damage: Reduced by ~17%
Vulnerable Damage: Reduced by ~40%
Damage to Crowd Controlled Enemies: Decreased by ~30%
The three things you are required to have to even be able to kill anything end game, gets nerfed. Across the board for everyone. They are taking away the damage output making every attack and skill weaker via all sources. But refuse to increase mob density to make playing the game fun. Instead of fixing the issues with certain builds that exploit combination of things to get crazy high damage numbers. They are hurting everyone and making everyone weaker. All because two classes have balance issues with certain skills, that interact with vuln and crit in an odd way. Yeah, that makes sense.
So to recap, and without touching on any of class specific nerfs, they nerfed everyones damage across the board. Reduced xp gains to make the slog more of a slog. And are trying to prevent people from target farming loot. And didn't do anything to the horrid loot drop setup. Didn't address how bad the mob density is in 95% of the game. Didn't address how flawed affixes are, or re-rolling them.
I am 100% convinced they do not play their own game. Its like they don't really have any idea how to fix all the complaints they are getting about the actual game play. Either that, or they want this to be a GaaS game like Destiny 2. Were they expect people to just keep paying them money for a mediocre experience with false promises of it getting better down the road.