PizzaTheHutt wrote:> Ya know what kinda bugs me about Paper Mario: The Thousand Year Door (specifically
> the remake)? Normally I have no complaints about games running at 30fps as long as
> it is consistent and doesn't dip below that. Of course 60fps would be ideal, but
> I can deal with 30. But this Paper Mario remake was confirmed yesterday to be running
> at 30, when the original on GameCube was a locked 60. I feel like when you are tasked
> with remastering or remaking a game, you should aim to match the fps of the source
> material, or improve upon it if it was sub-60 to start with, but not cut it in half.
> I know the Switch is old hardware at this point, but it shouldn't be breaking a sweat
> with this game.
>
>
That seems strange to me. I don't know that much about hardware, but I would think that the switch is more powerful than the
and while that doesn't necessarily mean that a remastered game would automatically be a simple thing to capture the same fps, it's surprising to me that it would go from 60 to 30. Personally, as long as there's no lag I don't mind. But still. Surprising to me.