Let's Play Together! Game of the Month Every month, RTT gets together and brainstorms choices to vote as the Let's Play Together! Game of the Month. Upon completion of the GotM, you will be rewarded with an Achievement Icon! Let's play some awesome games together!
Final Fantasy VI - released as Final Fantasy III in North America - was originally released for the Super Famicom and Super Nintendo. The game's legacy as the last old-guard Final Fantasy game is massive, and it's still celebrated for its memorable characters, unique antagonist, and robust soundtrack.
Play it on Super Nintendo PlayStation (Final Fantasy Anthology) Game Boy Advance (Final Fantasy VI Advance) Wii Virtual Console SNES Classic Mini Android iOS PC
Play the Pixel Remaster on Android iOS PC
Beat Final Fantasy VI or any of its re-releases to earn the Kefka badge.
You open the chest and find nothing. Perhaps you should have waited until the World of Ruin.
2023 Annual Franchise Challenge
Shining
Shining is a Sega role-playing game franchise that originated back in 1991 on the Sega Genesis & Mega Drive. Over the years, the games have adopted different modalities and mechanics - including turn-based RPG, strategy, and dungeon crawler - though many games share common character threads and a fantasy aesthetic. Most Shining games take an average of about 20 hours to complete, with later generation titles being longer and portable titles being shorter.
Suggested Games Shining in the Darkness Shining Force Shining Force II Shining Force CD Shining Force III Shining Wisdom Shining the Holy Ark Shining Force Gaiden Shining Force: The Sword of Hajya Shining Force Gaiden: Final Conflict Shining Force: Resurrection of the Dark Dragon Shining Soul Shining Soul II Shining Force Neo Shining Force Exa Shining Tears Shining Wind
Beat any game in the Shining franchise in 2023 to earn the {imgt}https://i.imgur.com/lh1uA37.gif 15 18{imgt} Max icon which will appear to your username everywhere in the Retro Talkshop Thread.
Doom 64 was released as a brand new Doom campaign for the Nintendo 64, set after the events of Final Doom. While not extremely successful or lauded upon its release, the game has become somewhat of a cult classic over the years for its difficulty and atmosphere, in part due to a spooky ambient soundtrack from Aubrey Hodges. The game's sleeper status peaked in recent years when Bethesda dropped a remaster of the game in 2020 for modern platforms at a bargain price.
January Another World / Out of this World February Banjo-Kazooie March NBA Jam April Kirby Super Star May Alien Soldier June Valis: The Fantasm Soldier July Ninja Gaiden II: The Dark Sword of Chaos August Super Ghouls 'n Ghosts September Dynamite Cop October Castlevania franchise November Super Mario Land 2: 6 Golden Coins & Robo Aleste December Mega Man 7 Annual Franchise Challenge Lunar
January Jackal February Super Turrican March Teenage Mutant Ninja Turtles: Turtles in Time April Metal Slug X May Strider June Darkstalkers 3 July Shantae August Tony Hawk's Pro Skater 2 September Super Mario Kart October Splatterhouse & Silent Hill November Yoshi's Story December The Legend of Zelda: A Link to the Past
Icons
December 2021 Edition - The Legend of Zelda: A Link to the Past
Beat the 100GP or 150GP Special Cup in the original Super Mario Kart to roll the credits before October 1 to earn the Mario Kart badge. {imgt}https://i.imgur.com/VvcNsiC.gif 75 75{imgt}
Beat the 100GP or 150GP Extra Special Cup in Mario Kart: Super Circuit to earn the Yoshi Kart badge. {imgt}https://i.imgur.com/heRUkFA.gif 79 75{imgt}
August 2021 Edition - Tony Hawk Pro Skater 2
Play through Tony Hawk's Pro Skater 2's career with any of its releases, ports, or remasters to earn a badge for the character you used.
Play through the original Shantae on any platform to earn the 8-Bit Shantae badge. {imgt}https://i.imgur.com/oVoq8e9.gif 71 75{imgt}
Play through Shantae: Risky's Revenge - or its Director's Cut - on any platform to earn the More Than 8-Bit Shantae badge. {imgt}https://i.imgur.com/gYBgeET.gif 86 75{imgt}
June 2021 Edition - Darkstalkers 3
Play through Darkstalkers 3 on any platform to earn a badge for the character you used. The game has 18 playable characters, plus two secret characters in some ports. Gotta catch 'em all!
Play through Strider on any platform to earn the Strider, standing still and looking cool badge. {imgt}https://i.imgur.com/dA7ovCx.gif 43 75{imgt} Play it on two platforms to earn the Strider, vertical slash badge. {imgt}https://i.imgur.com/9HjCWfh.gif 137 75{imgt} Play it on three platforms to earn the Strider, legion badge. {imgt}https://i.imgur.com/1ybr4F5.gif 196 75{imgt}
March 2021 Edition - Teenage Mutant Ninja Turtles IV: Turtles in Time
Play through Teenage Mutant Ninja Turtles IV on one platform - the arcade original, the famed Super Nintendo port, one of the maligned 3D remakes, or another version I've missed - to earn the Leonardo badge. {imgt}https://i.imgur.com/84g4Ulp.gif 75 75{imgt} Play through the game on an additional platform before the deadline to earn the Donatello badge. {imgt}https://i.imgur.com/APLsn13.gif 75 75{imgt}
Play through Jackal on one platform to earn the Jackal Squad badge. {imgt}https://i.imgur.com/A65l9z4.png 96 96{imgt} If you decide to play through a second time on a different platform, you'll also earn the Medium Tank badge. {imgt}https://i.imgur.com/pIuY45m.png 96 96{imgt} For each platform you play through beyond the second (third, fourth, etc.), you'll earn a Heavy Tank badge. {imgt}https://i.imgur.com/29iQUzM.png 96 96{imgt}
January Sunset Riders February Strikers 1945 March Super Mario Bros. April Super Dodge Ball May Metal Slug JuneCastlevania: Rondo of Blood July Renegade August Metroid Fusion September Super Metroid October Super Mario World 2: Yoshi's Island November Sonic CD December The Legend of Zelda: Spirit Tracks
January The Adventures of Lolo February Chip 'n Dale: Rescue Rangers March The Legend of Zelda: Link's Awakening April Blaster Master May Beyond Oasis June Castlevania: Bloodlines July Onimusha: Warlords August Ico September Ninja Gaiden October Super Mario 64 November Final Fight December Altered Beast
January Streets of Rage February Neutopia March Galactic Attack April Astyanax May Maniac Mansion June Arrow Flash July Sonic the Hedgehog 3 August Popful Mail September Crash Bandicoot October Resident Evil 2 November Mega Man 3 December Outrun
@BleedingViolet I don't think it even took 45 mins per Mission. The first one took me longer to get the hang of things, but it felt like I breezed through as the 2 guys with a little more comfort vs. my first run. I did skip the 1 cut scene by accident, but they're equally campy and hilarious - and also only like 6-10 seconds long.
Lol only whatever you feel like doing, I figure for a game like this it’s nice to have more since more people will be inclined to play through if they can find a way to play it.
I still gotta work on Super Ghouls and Ghosts some more. I haven’t touched it this month.
Well maybe not... I tried 2 more times just now and was going good for the first few areas, taking little damage but 2 sections (the sea-life boss being 1) ate up my health and I failed to even reach the final boss on the first run. Then I tried as the black guy and did a little better and made it to the final boss but with zero continues and barely got anywhere in the fight. It's crummy that the first 2 Missions are apparently a LOT easier or they give you more credits? Or did I somehow earn more credits in the regular playthrough of M1/2? I dunno, but I was enjoying the game until failing now 3 times on M3...
Mission 1 has infinite credits. Mission 2 has ~7. Mission 3 has ~3. I think there is a difficulty ramp as well, independent of credit count. I did fairly well against the Kraken in Mission 1 once I figured out how to deal damage, but the same strategy turned me turned me into ground beef in Mission 3.
Mission 4, 5, and 6 spikes the difficulty again, and I believe you only have a single credit for each of them. No thanks.
Ah that makes sense. I know I got a little better as I learned, but the credit limit in Mission 3 stunk. I for sure push to attack most of the time and that can be foolish, might try M3 again and see if I can use some save states to limit effective damage taken. As well as seek to be a bit more cautious.
I GIVE UP... tried yet again on M3. Took zero damage through the first couple of fights and was doing pretty good overall until the stupid chef. I knew about the apples and tried to get them only to take more damage from his grenades vs. the little health they provided. Then the lifeboat fight against the 2 sword F*k's ate another continue. Giant squid also sucked, then I foolishly forgot to strive to stay away from the next to last fight guy after knocking him down and went into the final boss with near full health but none of my 4 credits left. Not shockingly his BS cheap spinning teleport-to-shoot your butt attack was employed a good 4 times to end my run. I 'get' the ramp up in difficulty, but it sort of ruins an otherwise largely enjoyable game... oh well.
I'm vacationing right now and don't have access to my usual monthly post templates, but this is right around the time that I'd be soliciting game nominations for October.
Since I don't have the appetite for managing a spreadsheet from my phone and since October is usually our spooky games month, I'm slamming down the executive hammer and saying October's Game of the Month is any game from the Castlevania franchise.
We haven't played a Castlevania game as a thread since 2020, and I'm sure we can all find one or two we want to pick up. Each game will have its own badge. Play one, play many... or play none at all. I'm a nerd, not a cop.
In the meantime, seven more days to finish Dynamite Cop while it's still cool.
I've been meaning to replay LoS as it was great and I finally got the DLC like gosh 2 years ago now and tried it but it had been SO long since I played the game I felt like replaying. Plus I have 2 and figured I could follow on with it, even though I know 2 is mediocre. So I might do LoS as well, either that or one of the GBA ones I haven't made time for yet, or Rondo or X, heh I wanted to play a number of them in '20 after getting back into the franchise, so I'm not short on options.
> He did say any game from the franchise would count. And the game is already 12 years
> old.
My interpretation of the meme was "Yes," the game is too new, "but actually no," go ahead and play it. I think the retro cutoff is when consoles got digital output (2005) but I'd rather have people playing games that are past that threshold than skipping a month.
In any case, I'm back from vacation, so time to properly highlight the Bruce Willis' (Willi?) in training that finished Dynamite Cop so far:
You can earn a badge at any time, but earning it during the first month gets you a special GameTZ NFT badge. You can't see it or add it to a wallet, but trust me, it's as real as all the other NFTs out there...
As I announced in the last post, start thinking about what Castlevania games you want to play in October. If you need some inspiration, check out this Wikipedia page or this YouTube video to check out some options.
Unironically not even that bad. I need to give the follow-up a better shot at some point, but most of the jazzy exclamation points are done in the first game.
I already beat Dynamite Cop once, on the first mission.
I just haven’t played it since that night yet.
Also we can literally play through ANY Castlevania game so hopefully there will be multiple icons or whatever. I’m happy either way, but does this mean we aren’t allowed to nominate anymore Castlevania games after this? It’s literally one of my favorite series.
> Also we can literally play through ANY Castlevania game so hopefully
> there will be multiple icons or whatever. I’m happy either way,
> but does this mean we aren’t allowed to nominate anymore Castlevania
> games after this? It’s literally one of my favorite series.
There will be one badge per game, but nothing too crazy; probably just cover art based, like Tony Hawk and NBA Jam were.
I don't have any plans to restrict Castlevania nominations moving forward. Feel free to nominate specific games, and the game will get a specific animated badge.
Heck, I don't care if you repeat nominate any game, for that matter. If enough people are willing to play it and vote for it multiple times, who am I to stop them?
Many thanks to everyone who experienced this beautiful monstrosity. If you happen to finish later on, feel free to ping me in this thread, and we'll add the appropriate badge to your total.
As announced last week, to get psyched for Halloween, we're playing games in the Castlevania franchise.
Castlevania got its start in 1986 with an action platformer for the Famicom Disk System and has been spanning generations ever since. The formulas changed a lot over the years - starting out as a series of tough-as-nails platformer, but morphing into one of the namesakes of the Metroidvania genre - but most games can promise a good challenge, some awesome weaponry, and a whole mess of gothic monsters to take down along the way.
Beat any game in the Castlevania franchise to earn a new badge based on the game's cover art.
I was going to start off the month with Symphony of the Night on Saturn because (a) it's probably time that I check Symphony of the Night out, and (b) I'm a weirdo that likes playing games on odd platforms, but in a turn of events that could only happen to somebody with too many modded consoles, I sold my Pseudo Saturn cartridge and my Satiator, and I flat-out can't find my Saturn's MODE, so I have no way to play the game. I'm going to start with the 8-bit titles instead.
I just started the second GB game and it is SUCH an improvement over the first one. GB CV1 plays like it were the jankiest, pixel hunting platformer released for the ZX Spectrum. The player's collision boxes are godawful, you have to step like half a body off a platform to be able to make a ton of those impossible jumps. You need some serious TAS skills to beat this game legitimately. Konami allowing a game in such poor shape to ship in that condition is bonkers.
GB CV2 feels like a mix between Simon's Quest and Dracula's Curse. It's very playable, but not unfair. I'd actually place it just under Dracula's Curse in playability.
Honestly, if the frame issues in the first one were addressed I'd like it a lot more, but yeah, overall CV2 is like going to the moon whereas CV1's like walking through Brooklyn. Both really good, both have really hard encounters but pacing, music, general stage design much much better in the second. Drac was tough in both games. Second game has what I think may be the first handheld jump scare spooky moment.
I might play through the first GB title again since I have it in a compilation digitally anyways. It really is pretty awful though. Most Gameboy games are anymore. I’ll prolly start with the first NES title though since I always love playing through that one. If only there were an extra badge for playing through the second time on hard mode or whatever it’s called 😉 (mostly kidding unless it’s an easy badge to make 😃)
> The first Game Boy game is really short, so at least you're not suffering for long.
>
>
Oh I know plus I thought you could use save states on the digital Xbox version which helps especially for some of those lame af platform jumps that had to be kinda perfect.
If I get my Trimui with a week or more left in OCT I will probably beat one of the GBA ones. The Trimui is a small emulator with a screen almost as small as the micro.
> |>> They can't even be bothered to release Dracula X and SOTN on PCs. Konami won't
>> spend
> |>> a dime on these things.
> |>>
> |>> I'd KILL for a third CV collection with those two games.
>>
>> Dracula X is included on the Advance Collection, if that helps.
>
> ... I meant the REAL Dracula X, Chi no Rondo from the PCE CD, not the passable, but
> still mostly redone, SNES version. :P
The one that got an English Tranlsation for PC Engine CD, Rondo of Blood? I have that on my emulation portable, might be playing that. I have a huge list of games I want to beat for Spooktober.
Yep, that one. I have nothing against emulators or fan translations, what with me being involved with both for more than twenty years, I just want a legal release available to all instead of a mini console that didn't get a huge run.
Also I still don't quite understand how to emulate the system, haha XD
> Yep, that one. I have nothing against emulators or fan translations, what with me
> being involved with both for more than twenty years, I just want a legal release
> available to all instead of a mini console that didn't get a huge run.
>
> Also I still don't quite understand how to emulate the system, haha XD
Yeah I had lots of trouble at first. I am using retroid pocket 2+ that uses retroarch. The big thing I was missing is I didn't put the PC Engine CD and Turbographx BIOS in the retroarch bios folder. Once I did that, and converted all of the .iso's and extra files into one .chd. My emulator detected them and ran them perfectly. It's pretty exciting because I've always wanted to play those turbo cd games like Valis, dragon slayer, rondo, ect. . Now I can.
I decided to start with Bloodlines as I knew it was shorter and I started on it via my mini not too long ago. Well I wasn't as far along as I first hoped and my trying to avoid (almost) all damage is stupid as it's causing very slow overall progress and abusing the reset and save-states of that console. I need to stop trying for 'perfection' and just make progress. I'm now into stage 4, so here's hoping I can do that.
Yeah I was in no way doing it b/c I thought it was going to get my a special ending or anything, it's the allure of those save states as I have at times saved with too low of health later on and then been effectively screwed against a boss or section where I die. It's dumb and is all on my and my foolish approach. Seeing my health restored to full at the end of stage 3 was a reminder to me that it was dumb to try that...
Finished Castlevania II: Belmont's Revenge on Konami GB Collection, Volume 4. An incredible improvement over the original just in terms of how much smoother it is to control and to look at, but not all that different mechanically. There are a few tougher platforming segments that are tough in their own right, not because of the controls you're fighting.
I spent an hour this afternoon trying to get one of the patched versions of Symphony of the Night to work on my Saturn, even going as far as to take my Saturn apart (again) to move the disc images to different devices. The newest fan patch won't get past the first load screen, the full English translation freezes on the first relic pickup, and the Internet says the older patch isn't even worth trying. So, I've switched to the PlayStation version like the basic dog that I am.
And yeah, it rocks. I got my ass kicked by that big jumping demon dude in Marble Gallery more than I'd care to admit, but this plays like a juiced up 16-bit platformer, and I love it for that.
More badges added to the OP as a preview. Including Lords of Shadow.
I wanted to like this game. I hadn't played it before, but it was given to me with my N64 from a friend I haven't seen in years. I was hoping it'd be a hidden gem that everyone was too critical towards. Sadly, it's a clunky mess with uninspired music (composed by Kirby's Epic Yarn's Tomoya Tomita? How?!) and a lot of cheap deaths. You get one life, and then you can continue from your last save point or restart the stage entirely. The Stages 1 and 2 had potential, and Stage 6 is decent, but Stages 3-5 are aggravating. Stage 4 in particular is such a slog, it's basically a full third of the game all on its own! You've got a nasty mineshaft to traverse, a puzzle to decipher, rooms of enemies you must defeat any time you pass through them, bombs to detonate (twice, and one requires a lengthy detour where you can't take any damage), two bosses in close proximity to each other, and an elevator to repower! That's too darn much!
The characters were nice, though. I got a real kick out of Reinhardt's blantant Catholicism, especially during THAT scene with Rosa. Renon and Vincent were amusing to meet, and I liked the Grim Reaper. There are things to like here, but it's rough and annoying too much of the time.
I liked it until it came to being a question of "Would I complete it", the answer is no. I'd play through CV1/3 before I ever considered a playthrough of CV2. The other two games are hard but respect my time, you can't overcome skillgap in CV2, the game hold you back until it's time to move you forward. It reminds me a lot of the way AC went, actually, after Origins
I actually really liked Castlevania 64. I certainly have fonder memories of it than SOTN or Super Castlevania which Y’all seem to swear are the best. I’d play it if I had a copy or could find a cheap copy.
Castlevania 2 was fine back in the day but I prolly haven’t played it in like 30 years. Maybe I wouldn’t like it anymore?
Simon's Quest is the only Castlevania game I have some history with back in the actual NES days. I borrowed it from a friend and found it absolutely incomprehensible.
I'm going to play it next after I finish Symphony of the Night. It's going to be interesting, given all the terrible feedback I've heard about it and the little nuggets of nostalgia I vaguely remember.
>> You should have been subscribed to Nintendo Power!
> Or call the Nintendo Hotline, only $1.50 per minute!
>
>
Hence why the internet had to happen. What a crapty way to rip off kids back in the day! (The hotline not the magazine, the magazine was actually a pretty solid deal)