Pokémon Legends: Arceus
I have a love/hate relationship with this game. Every time it does something new and fresh, it finds a way to curtail it, and that makes the overall experience pretty frustrating.
Years before everyone knew and loved Pokémon, a group set out to document as many Pokémon as they can. The player character literally falls from the sky, and a roundabout explanation is given towards the end of the game, but ultimately the player character's story doesn't have much of an impact. Like traditional Pokémon games, the goal is to be the best, but here it's more about research and catching than battling. The game starts promising, introducing a land more open than previous games, but quickly pulls that back.
There are five main areas plus the HUB town to explore, but the areas aren't really that big and while the game gives off the impression of a big open world in general, the areas are only connected by loading screens. What's worse, if you want to travel between areas, you're forced to go back to the town first. Everything feels very disconnected. The variety of Pokémon is pretty good, but few are introduced in each new area, which means you'll be seeing a lot of the same Pokémon throughout the game. My PokeDex was somewhere around 160, and there were not that many that I didn't catch or encounter outside of that. I also want to make note that my started was Rowlet, but I didn't know it's final evolution was different in this game, and it felt weak against most of what is faced. If I had to choose, I wouldn't have picked Rowlet.
Catching Pokémon can be lethargic; stalking and using a plethora of items to aide in catching. Except the world isn't designed very well and the character is only hidden when crouched in very specific grass that isn't very plentiful. Most items also have the same effect. Crafting is a huge part of the game. You craft everything from potions to assists to PokeBalls. There's a survivor game feeling because of this, but it isn't hard to get what's needed. What does become a problem is your inventory. There's a set number of slots for item types and an overall amount that can be carried. To increase the former, you have to talk to one of the Galaxy Team members and buy another slot. Every slot gets more expensive. It was basically the only thing I spent money on, and management became a chore. There are mounts to help with traversal, but they're cumbersome to control and the system is cumbersome to use too.
Back to the story, you're tasked with filling the first PokeDex but also solving the mystery of the portal in the sky your character fell from. The game does a good job of laying the groundwork for character groups that will come much later, and there's some interesting themes touched on, but nothing too deep. The final twist was also lazy. This game is played for the gameplay, not the story, though the writing is pretty good.
The other half of the gameplay is battles. Now, battles are engaged in real time with no transition to a different field. You can move your character around the Pokémon, but it didn't seem to affect anything. My main gripe with battles is they seem to fly in the face of stats, and can become too random or leaned towards the CPU. I've had wild Pokémon, 20 levels BELOW mine, attack first and evade my attacks with ease. I had a CPU Pokémon 7 levels below mine, with mine having much increased speed through items, attack 4 times in a row and knock my Pokémon out. If you change Pokémon mid-battle, they attack first. If they change mid-battle, they attack first. If you have two turns in a row, and miss the first, you don't get your second. If you have a turn after one of the opposing Pokémon, I've had my turn skipped without the opposing Pokémon using an Agile attack. Quick side note: when a Pokémon masters a move, they gain Strong and Agile versions of said move. Strong attacks do more damage but are slower and possibly less accurate. Agile moves are quicker, but do more damage. This is supposed to add a wrinkle, but the random elements of battles usually overrode this. Basically, I was always at a major disadvantage in battles, no matter how stronger or faster my Pokémon were, what my character star rank was, or what levels my Pokémon were. It felt like the advantage the player receives in traditional Pokémon games was flipped in favor of the CPU in 'Arceus.' What ended up happen, since strategy had little affect, was that I did everything I could to avoid battles. That essentially ruins half of 'Pokémon' and I'm extremely disappointed by it.
So that left me with a game I enjoyed at times, and can see the appeal for leisurely wanting to catch Pokémon and fill the PokeDex, but also a game I actively wanted to avoid and felt hamstrung by archaic design (an increasingly theme I've complained about before with Japanese devs). I also played entirely in handheld mode, which I haven't done with a game since I got my OLED model, but I think that helped hide the technical blemishes of the game. For Pokemon fans, it's absolutely worth it. For more casual fans, it's best to play more casually. It's good, but should've been better.