rayzor6 wrote:> I'll be upfront: I hate Catan. Like really hate it. Not in a hipster way but after
> playing so much of it: I see it's flaws big time and the 'good' parts are NOT strong
> at all. I am big in games with negotiation and the thought of trading resources
> (like the idea of trading properties in Monopoly) REALLY appealed to me.
Trading doesn't appeal to me very much. I'm ok with a little bit, but I don't think I'll typically like games that require a ton of it.
> However, I find that most of the time: you are either destined to win or lose by
> where you put your towns and roads. I have played many games where I didn't really
> do anything special and crushed the same seasoned opponents. To me, it kind of reminds
> me of Euchre. People in the midwest love Euchre, but there really isn't too much
> strategy. There is only knowledgeable players and those that don't really know the
> cards combos and probability.
Yeah, that doesn't sound great. Maybe if we played more and all got better at it, this would begin to stand out to me. But so far, all that stands out is how slow and tedious it is.
> For Ticket to Ride....you GOTTA draw more destination tickets! That is one of the
> three things you can do on your turn. Part of the brilliance and simplicity of that
> game is making those routes for your initial cards and THEN trying to get other cards
> to complete easy ones (or the best: a ticket that you've already completed). Yes,
> there is a risk that you'll get three tickets and you HAVE to take one (which if
> incomplete is negative points) but no risk, no reward.
I was going to mention drawing more destination tickets, guess I forgot. So, two things on that. 1) I really haven't needed to. Like I said, I've been racking up huge scores without extra tickets. I typically complete all 3 of the random tickets I get in the beginning of the game and easily score 110+ points every round. I think my highest was 139. 2) Usually, by the time I've completed all 3 of the tickets I was dealt, I'm fairly low on train pieces, so there's a good chance I just won't have enough pieces to complete additional destinations, unless they're extremely close to the ones I've already completed. I guess I could just go for it, and occasionally take the point loss.
> And while I don't like the
> game that cutthroat: blocking paths and playing to avoid detection of WHERE you are
> going are key!
We do a little bit of that, but not too much.
> If you find yourself enjoying it, I highly recommend the 1910 expansion.
> Get get bigger train cards AND there are (IMO) better routes available in those
> cards than in the base game. It makes the game better while changing really nothing.
This looks pretty good, I added it to the list. I didn't think to mention it earlier, but I hate how small the cards are. They're so hard to shuffle! This expansion seems worth it for the bigger cards alone.
> On Tiny Towns: yes on all the house rule stuff. For the monuments: you can even
> deal out 4 and EVERYONE has access to building ANY of those that they want. The
> two skips are great. Are you guys calling the resources or using the cards?
I like the idea of everyone having access to build any of the 4 selected monuments
We're calling out resources. I think the cards are only for solo play.