Alaisiagae wrote:> I would also suggest Burly Men at Sea. You can finish the story in 15 minutes or
> less. It's a choose-your-own adventure format, so the value is in the replayability
> - make different choices and see where that leads you. I didn't mind the repetition,
> but I can see how it could be annoying. I used a guide to remind me which choices
> to make, so that I didn't do the same ones by accident. As I mentioned, each play
> session is super bite-sized.
>
> I can advise which games to avoid: open-world games tend to have so much content
> and often little direction, so it can be easy to get side-tracked and lose the thread
> of the main campaign.
>
> I like the older God of War games (the Greek setting), because the levels are mostly
> linear, the story is linear, and the pacing is usually steady/predictable: you keep
> moving forward and there aren't optional side quests or other distractions from the
> plot.
>
> In that vein, I also like Darksiders 1. While it has more backtracking (typically
> optional), I liked the lack of involved inventory management, and the straightforward
> "go here next and do this" nature. I never felt lost, stuck, or unsure what to do
> next - the game maintained momentum. Like GoW, there's a balance between puzzles,
> traversal, and combat. Tidbits of story are sprinkled in, which I find very rewarding
> (I like story-driven games, otherwise I feel as if there's little point to whatever
> I'm doing - I am not motivated by getting high scores, for example).
>
>
Great recommendations with the God of War games and Darksiders 1. Will check these out! Thanks!